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Caribu

UX at Mattel

While at Mattel, I worked on Caribu, our family video-calling app that also integrates books and activities. I designed difficulty badges for the games on the platform.

Problem

When choosing games from the catalog, there was no way to determine the difficulty level of the game.

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Solution

Several solutions were proposed, but many weren’t feasible due to backend limitations. To work around this, I designed difficulty badges that overlay game icons, refining multiple variations before selecting two sets for user testing.

badges.png
badges.png

Testing

We conducted a study using UzerZoom to find out which design more clearly indicates that there are 5 difficulty levels. With these results, we were able to move forward with a data supported badge design. The badges were released as a new feature in the next Caribu update.

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